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isney movies, creative as they are in animating the shape of
objects, are mostly static (although admittedly very colorful) in the
aspects of color and texture. For example, if Mickey Mouse's breeches
are designated red by the master animator, then the exact same shade of
red will be used for this element throughout the entire movie. Shadings
and halftones are virtually nonexistent in this animation style.
This feature of the traditional animations is rooted in both
technical and creative limitations of the celluloid medium, and the
relatively long history of the cartoon genre accustomed our perception
to this flat drawing style. However, modern computer technologies have
transformed the flat color animation cels with uniform black outline
into a way of stylization rather then true technical necessity. Using
computers, it is easy to algorithmically change not only the outline of
the animated objects but the color and texture of their interior as
well. With the overwhelming abundance of options, tools, and effects in
graphic programs, once again the principle of referring to the physical
world for guidance should be used.
As you will easily recall, real world objects rarely (if ever)
exhibit any significant changes in the hue component of their visible
color (chameleons being the most notable exceptions). However, during
motion, they can vary the brightness and, to a lesser extent, saturation
because of varying lighting conditions along the motion path.
Imitating this effect (Fig. 2) is perhaps the second best method
(after the shape twisting just discussed) to
turn a monotonous linear motion into an eye catcher. | |