When it comes to creating textures with paint, I prefer using acrylic paint
over oil, mostly because of the drying time involved. As for the manufacturers,
I recommend Stevenson,
Liquitex, or Golden.
Golden acrylics are the most expensive, but their colors contain a lot of pigment,
so a little goes a long way.
One of my favorite techniques is to add texture to the paint. This can be done
by several methods. One is to simply layer the paint itself, or you can use
a variety of materials, such as glass filler, diatomaceous earth (available
from a swimming pool supply store) or sand. If you’re using sand, I recommend
white sand from a ceramics store. If your sand is gray, such as that from the
beach, it will change the color of your paint and could create undesirable results.
Above are a few of samples of Impasto paint technique (a heavy application
of paint to a surface). The image on the left was created by adding sand to
acrylic paint, while the textures in the middle and right used sand in oil paint.
All of these samples were painted on canvas, which can act as a detriment to
the texture since the canvas texture is likely to show through the paint. To
create a texture that's pure on it's own, apply your paint to a smooth paper
or card stock, such as Bainbridge Hot Press Illustration Board.
In 3D, you have a wide variety of options when it comes to creating textures.
You can use procedural textures that come with the software (which don’t
present tiling problems), you can create them using software such as Corel’s
KPT Collection, but other applications such as Painter or Photoshop can be used.
If the textures you want aren’t available in software, you can create
them using real-life sources or even paint them yourself.
Once you have a real-life texture, you can scan it or photograph it using a
digital camera (for this article, all real-life textures were photographed using
a Nikon Coolpix 4500). Once you have the texture of your choice, you can retouch
them in applications such as Photoshop or Photo-Paint. In addition, you can
experiment with layering and blending effects to create customized textures
and even paint into existing textures. In 3D, you can manipulate textures even
further with additional blending techniques, transparency effects, bump maps,
opacity maps, etc.
The Material Editor in 3D Studio Max. In the sample slot on the top left is
a mixture of images, one of the Earth and two cloud maps. The mixing curve is
also shown. Being able to manipulate/blend textures in this way is a powerful
capability in 3D applications.
A Cautionary Note
One thing to be aware of is that not all maps will translate well into tileable
textures.
Some, like this manhole grate will need extensive retouching before it can
be used effectively.
Others, like this impasto texture (created using oil paint and sand) would
probably work best as a texture that would cover an entire surface.
The bottom line is that you’ll probably have to experiment with different
textures and techniques to get the desired result. Sometimes you'll get lucky
and the texture will be what you want right away. But chances are, your textures
will need refinement to give you the desired results. I encourage you to read
up on tutorials that discuss textures and how to use them. Several good sources
for tutorials and asking questions are 3D
Cafe, CG Talk and Highend
3D.
Conclusion
As you can see, there are limitless options for creating textures. All it takes
some imagination and awareness of techniques. While these articles by no means
give everything you need, they serve as a starting point for your own explorations.
Enjoy the journey.